Friday Screenshot 7-29-11

July 29, 2011 at 2:37 am (Friday Screenshot, Hunter Helper)

An oldie but a goodie.


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It Burns When I PvE

July 28, 2011 at 4:00 pm (Guild Relationships, Raiding)

The last few weeks I’ve been beating my head (along with the rest of my guild) on Beth repeatedly.  It sounds like the guild is suffering from massive failure; however, reality differs significantly from the first impression.  We’ve suffered from disconnects, and on a 25-man fight like this one, the sudden loss of one of your spiderling killers is an almost auto-wipe.  The lag within Vent caused the guild to switch to Mumble – here’s a tip, don’t switch systems on a raid night.  We’ve also tried a number of strategies, and moved from 3 tanks to 2.  If suffering is sunshine on the soul, enough already – we’re suffering from 3rd degree burns.  Despite the problems, we’re still filling our raids, there has not been a mass of /gquits in frustration, and the group has been willing to continue on this boss rather than moving over to a different target.  How has this group held it together, when others that I have been a part of have fractured under the strain?  Well, several ways:

No public blame game.  There’s no open discussion, either in chat or on Mumble, that “player X fracked up.”  Issues with individual performance are handled by /whisper in chat.  And, by referring issues directly to the raid leader in a PM, you avoid the potential drama bomb that explodes later.

Individual responsibility.  Sometimes bad things happen.  And occasionally, it’s even your fault.  Own up.  Ask for help if you need it.  A raid leader will appreciate your honesty, and may save the group countless wipes.

Humor in the group.  While returning to the instance the lighthearted comments fly faster than our ghostly griffins.  Comments about our “leet sporebats” help reduce the stress, and remind everyone that we are, in fact, here to have fun.

Willingness to adapt strategies to fit the group.  Diverse groups mean diverse abilities.  Moving players around may solve some problems, but occasionally the strategy just won’t work with the group available.  Instead of trying to pound square pegs into round holes, look to find a square hole instead.

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Growling at Tanks

July 26, 2011 at 4:36 pm (5-Mans, Hunter Pets, QQ, Tanks)

A note to the tanks on my battlegroup: It is better to remain silent and have people think you a fool, than to open your mouth and remove all doubt. If you’re going to try and instruct a hunter on how to manage his pets, you had better have played a hunter beyond level 25, and actually understand the mechanic in question. Over the weekend, a tank demanded that I turn growl off, as it was taunting the mobs off of him. When I replied that a pet’s growl was not a taunt, the conversation continued:

Names hidden to protect the moronic.

For the record, the pet ability of growl is not a taunt – it merely increases total aggro. It does not reduce the total aggro of the tank in any way – the only effect that appears to do this is misdirect (which removes the total threat generated by misdirect after 30 seconds). Growl has a single-target effect, so only the hunter’s current target is affected. In fact, even with growl, a hunter will a non-tenacity pet will generate far more threat – if you lose aggro to the pet, you’re doing something seriously wrong.

There is a strong case for keeping growl on during a 5 man encounter in the current build. In the event of a dead tank, a pet with threat already can use a quick misdirect to gain the attention of the mob, allowing the healer time to get off a rez spell, or to give enough of a “speed bump” to allow the DPS to finish him off before it turns on them (which happened this weekend). With the aggressive pet stance gone, the pet will attack the hunter’s current target – where the tank should have an aggro head-start. If the hunter is attacking something other than what the tank wanted, it is most likely a marking problem (also happened this weekend).

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Getting your Spider Hill Crown

July 23, 2011 at 5:10 am (Achievements)

If you’ve gone insane trying to work out a proper path to get the King of the Spider Hill achievement, Vrykerion over at the Land of Odd has a great guide!

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10 Signs You’re Not Going to Drop the Boss Today

July 21, 2011 at 4:11 pm (5-Mans, Raiding)

  • There’s no hunter.
  • While demonstrating the survival technique during the fight, the priest pulls the boss.
  • The druid’s name is “Failchicken.”
  • The DK asks for the shield if it drops. Bonus points if he wants the BoP item for an alt.
  • There is any use of “Sham-WOW” when casting Heroism/Bloodlust.
  • The warrior tank cries that he can’t get aggro on groups.
  • When asked for “Lock candy” the response is “Red Hots or Wintergreen?”
  • The rogue tries to use a gun for Fan of Knives.
  • Your mage dies and flies back to the wrong instance, wondering why he can’t get in.
  • The ret pally is wearing spirit armor, and announces her intention to tank.

And before you ask, yes… these have happend to me.

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Why Guild Romances Just Don’t Work

July 17, 2011 at 7:25 pm (Guild Relationships, Snark)

For some reason, this video strikes me as familiar.  I wonder if anyone I know can relate…

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